![]() 9.9 "Please insert CD" message with pirate head image (Retail).9.8 Install the game on modern systems (Retail).9.7 Game refuses to close after an unsuccessful Alt+Tab ↹ / no Ctrl+Esc reaction.9.6 No options to choose in GXSetup (GOG/Uplay versions).9.5 Game runs in windowed mode (fullscreen fix).9.4 Game runs twice as fast (GOG/Uplay versions).9.2 32-bit depth not available (only for Glide).8.1 Game repeatedly changes resolution before launch.They're just separated parts of songs/loops from the initial stage of the project. Maybe they will be useful for someone one day. I attaching file projects from Audacity with parts of songs which have been joined as final files then. DAW Reaper has been used at a certain stage for silence detection needed to split the segments, but a lot of work I made manually. Quality is the best from all previously known releases. That was complicated and exhausted and I tried to do this well. That was so many works and days for joining and arrange all of it together. Greetings to him and thanks for responses and discussion in this topic. Also, there were a few 37800Hz WAV files which contained few parts of songs more, and repeated parts, I had to sort it out. There may be some shortcomings in the arrangement, I have a to-do list even, but I thinking about some ways of joining songs from other releases together.įirst of all, I received 1-hour WAV file, which contained parts of all songs cut in a lot of small pieces separated by <80 ms silence, scattered in all file. And some songs are completed to Revolution. This version is the shortest from all game releases, but have been arranged well, I guess, so quality should reward that. Files are, as originally - 44khz, 4-5 parts of songs are 37800Hz, and they’re joined together in a few places. It guarantees the best quality from all previous releases of the soundtrack. PSX original files - unpacking, arranging, trimming įiles have been extracted from PS1(X) version of Rayman 2. Sometimes I needed to gain volume because it was too quiet, or sometimes decrease volume beacause treble was too high (just my simple method used sometimes) and I didn't hardcode it. I recommend to use Foobar (mobile or PC) to play this music. NOTE: Some music has replay gain set in the files (volume gain/or decrease) which is not hardcoded, and not all music players read and use ReplayGain. Rest of the tracks state mostly, original 44kHz PSX-only files. ![]() ![]() There are no longer double files of the same track anymore in this folder (different versions) and I fixed file names and tags.Ĭurrently, there are 46 tracks remastered, and more than half of it, from 22kHz to 44kHz! (never released before in such quality) The most complete option, just to play all track available in 44kHz in the best quality currently available, one by one. In the first link of the thread (compilation) you can listen and download mix of selected remastered files (PS2/DC/PSX) with remained PSX original version files. Jdownloader should download all files simultaneously on Google Drive too) (That version on Google above is more recent and updated. (original untouched PSX tracks arranged by deton24) Rayman 2 High Quality (Audio CD - like - 44kHz) Soundtrack. 2021 - Droolie extracted the cutscenes from PSX version of the game, and they have background sounds hardcoded, and 22kHz anyway, so it wasn't worth to bother anyway: Original 37800/44100Hz (PSX) and 22150Hz (Dreamcast) segments converted to wav:Įdit. It would spare me a lot of time if I knew it before. If somebody wants to extract separated loops from PSX version, use ADPCM Player v1.44h, open THEME.VAG from R2 PSX disc and set, interleave to 800. The source file of PSX rip was VAG, probably 4 bit or 8 bit ADPCM, named THEME.vag on Rayman 2 PSX CD. Probably due to hardcoded voices and different file format which I couldn't extract anyway - lots of these music are remastered from PS2/DC versions now, as many others. Intro, Jail, Meanwhile in Pirates Ship, an alternate ending, outro. Not all tracks available in PSX version were extracted. 16 - Axel - Guardian of the Sanctuary of Water and IceĢ7 - The Sanctuary of Stone and Fire - Part 2Ģ8 - The Sanctuary of Stone and Fire - Part 3ģ0 - Umber - Guardian of the Sanctuary of Stone and Fireģ8 - Beneath the Sanctuary of Rock and Lava
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